Ridge Racer Unbound Review
Overall 8/10
The Good
Full review from gamespot :http://www.gamespot.com/ridge-racer-unbounded/reviews/ridge-racer-unbounded-review-6368781/
The Good
- Well designed tracks that reward destruction
- Satisfying takedown system
- Jumping your car out of exploding buildings
- Community-led online modes that reward creativity.
- Unintuitive track creator
- Cinematic replays come at expense of gameplay.
Full review from gamespot :http://www.gamespot.com/ridge-racer-unbounded/reviews/ridge-racer-unbounded-review-6368781/
Armored Core V
Overall 6/10
The Good
Full Gamespot Review :http://www.gamespot.com/armored-core-v/reviews/armored-core-v-review-6367505/
The Good
- Well-matched fights are hectic fun
- Designing a garage full of battle-ready mechs is absorbing.
- Disappointing lack of mission variety
- Too many simplistic sorties
- Bland artistic design
- Limited multiplayer options.
Full Gamespot Review :http://www.gamespot.com/armored-core-v/reviews/armored-core-v-review-6367505/
Resident Evil: Operation Raccoon city
Overall 5.5/10
The Good
At first, you can't turn and run; all you can do is slowly back away and shoot. If you brought a shotgun to this unexpected battle, sorry: you really should have brought an assault rifle if you wanted to be effective here, assuming you have enough ammo in the first place. Eventually, you're allowed to flee, but the game doesn't tell you that, and so you back into the streams of flame bursting from the corridor's walls. Want to run past the beast? There's an invisible barrier on either side. You'd suppose that AI-controlled teammates might help, but they're not even in view, apparently filing their nails in the corner while you get caught in an inescapable series of knockdown attacks. The entire scene is absurdly bad, as if the game is actively working to make you hate it.
Full review from Gamespot:http://www.gamespot.com/resident-evil-operation-raccoon-city/reviews/resident-evil-operation-raccoon-city-review-6367247/
The Good
- A chance to see events from the Resident Evil series from a new angle
- Competitive play offers brief thrills.
- Intrinsically flawed cover system
- Bullet-sponge enemies and scarcity of ammo make for dull action
- Stupid AI
- All sorts of sloppy details derail the fun.
At first, you can't turn and run; all you can do is slowly back away and shoot. If you brought a shotgun to this unexpected battle, sorry: you really should have brought an assault rifle if you wanted to be effective here, assuming you have enough ammo in the first place. Eventually, you're allowed to flee, but the game doesn't tell you that, and so you back into the streams of flame bursting from the corridor's walls. Want to run past the beast? There's an invisible barrier on either side. You'd suppose that AI-controlled teammates might help, but they're not even in view, apparently filing their nails in the corner while you get caught in an inescapable series of knockdown attacks. The entire scene is absurdly bad, as if the game is actively working to make you hate it.
Full review from Gamespot:http://www.gamespot.com/resident-evil-operation-raccoon-city/reviews/resident-evil-operation-raccoon-city-review-6367247/